![]() ![]() Now the program is able to get the data out of the game. Now I had to get the data that gets printed by the PZTrackerMod out of the cmd, so I wrote a program in golang that starts PZ as a child process and reads and parses the stdout (the text stuff you see in the cmd). ![]() If disabled the map won't follow the position of your player.Īrrow Keys - Move the map up, down, left, right for easy navigation. So the PZTrackerMod is just a typical mod written in lua (never worked with lua before, but was easy enough to get everything working in a few minutes) that prints out important information, like player position and keypress events to the PZ cmd.Ĭurrently the PZTrackerMod has the following Shortcuts:į - Enables or Disables follow mode. I had to get the information out of the game. And so PZTracker currently consists of 3 "components". At first I thought about memory reading, but I dropped that idea when modding PZ came to my mind. I had to get information out of PZ and into the map website. I was faced with the problem of connecting two separated systems that had no connection whatsoever. You really just need to press buttons ingame. ![]() The map will follow your player position if you like and you can move around (arrow keys) or zoom in and out (num+ and num-) on the map by pressing the keys WITHIN PZ. PZTracker connects the online map to the game. ![]() Finding the position of your player was also a bit annoying, so one night I sat down and started programming and PZTracker was the result. One thing that annoyed me was that even in borderless window mode I had to click out of PZ to move the map to see everything I wanted. Recently I'm playing PZ extensively with my Girlfriend and because I have 3 monitor's I always have the map ( ) open on one of the other monitor's. ![]()
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